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Post by PrincessJennifer on Feb 22, 2007 14:10:38 GMT -5
That's one thing about this game that irritated me. Even more than never being properly told what is happening to Jennifer to put her in this situation, is that we are never even given a reason why. Yes, to remember, but why now? Why not earlier? Why not later?
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Post by avidgamer77 on Feb 23, 2007 6:21:57 GMT -5
That's a good question, if I'm not wrong, the developers have mentioned in an interview that they wanted the game to be very open-ended, so gamers can mould their own scenarios. It's unlike movies such as Pan's Labyrinth or Jacob's Ladder in which you can easily deduce whether the events occur during dreaming or in a state of semi-consciousness.
Sth that got me thinking is that Wendy has appeared from beginning to the end, i.e. she was at the helm of her nightmares to the conclusion when she got locked up. Does that contribute to the validity of being in a dream or otherwise?
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Post by PrincessJennifer on Feb 23, 2007 8:59:20 GMT -5
Well, Wendy definately seemed to be leading her, trying to make her remember her promise.
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Post by avidgamer77 on Feb 27, 2007 22:13:13 GMT -5
Anyway, I think the Dream Theory makes more sense, after Jennifer had locked Brown in the shed, she would most probably wait at the bus stop, sitting on the bench next to Gregory, who would teach her some lessons upon completing her journey ("there is no such thing as everlasting love") After that she would wake up on the bench but somewhere in a park as shown in the opening movie, but she's still dazed and in a trance after recovering all her memories.
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Post by PrincessJennifer on Feb 27, 2007 22:49:03 GMT -5
*nods* Exactly. Me, I would have stayed in the sephia-tinted dreamworld, where I could be with Gregory, the dog was in the shed, and Wendy was behind bars.
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