|
Post by neongen on Feb 25, 2008 19:12:44 GMT -5
Posters will note that portions of the airship mirror parts of the orphanage ( rather obvious ) I believe that the airship in the game is patterned after a real airship, but does not actually exist . It is a setting for J to relive her experiences in the orphanage , readers will note that J just repeats her former behavior, she seems not to have really learned anything . How does J giving the gun to the guy make any real difference? In the OUAT section the date is 1/30, yet J remarks on items and events that take place later in the year, seems the time should be undefined. Why does J say things were good there when they were not ? SD
|
|
|
Post by PrincessJennifer on Feb 25, 2008 20:04:48 GMT -5
The point of Jennifer's "adventure" is not to change the past, as that is not possible. Instead, the point is for her to face and accept the past, as well as learn from it. She locked her memories away and continued on being that timid, weak girl, rendering the deaths of Brown and all the orphans meaningless.
The reason the airship mirrors the orphanage is because of her forgotten memories getting jumbled together.
And the significance of the two endings is the stuff from the first part of my answer. She had to come to terms with everything, no matter how traumatic. Only them could she truly accept it all and move on, without forgetting the lessons she had learned. This is why, after the "good" ending, she is finally able to see everything clearly. She keeps the memories of those she loved-Brown, Wendy, and Gregory-in her heart, seperate, and resolves to never forget them again.
|
|
|
Post by neongen on Feb 25, 2008 23:55:47 GMT -5
She loves Wendy, who caused Brown`s death !!!! ? she walked away from her in the Sepia OUAT section, loves Gregory ,a nut who kept her secreted away in a hovel ? At the bus stop she says Wait for me Brown, how can that be seen as just a recollection of his existence. When she`s at the shed she says that she does not want to lose Brown ever again . Now if your interpetation of the end is that just her recollection of Brown and Brown`s death by her unforgiveable , cowardly actions is "keeping" Brown , rather than "losing" him again by forgetting him is acceptable or makes sense , then I counter by noting that Brown would hardly think well of her. I can`t imagine that J would want to just remember Brown if she also had to accept that she killed him, no matter how "improved" she sees herself now. Hardly would make her smile if things were left as is. I don`t see how this makes real sense.
|
|
|
Post by neongen on Feb 26, 2008 0:02:58 GMT -5
I note that my concerns about the date of the OUAT section is unanswered, and how could she comment on "good times" after what she went thru. I am open to revising my opinion , it was some time before I accepted that the ending of the the main game in Parasite EVE was bad , but ROR is so full of major , major problems to accept that little Jennifer , or older Jennifer, is just so pleased to remember that she killed her dog, even allowing that ROR is an amalgamation of past and fantasy , is just not realistic, ( even putting aside the desireability of it ) SD
|
|
|
Post by PrincessJennifer on Feb 26, 2008 1:09:04 GMT -5
The date is not overly important, but one could argue it's listed as January, since that is the first month of the year-the beginning.
And yes, she loved both Wendy and Gregory. Gregory was very kind to her. He saved her and cared for her lovingly for months. And Wendy was her close friend. Despite either of their faults, she realized she herself was not perfect and came to terms with their crimes, as well as her own. With that, she was able to forgive them, as well as herself.
|
|
|
Post by neongen on Feb 26, 2008 21:44:18 GMT -5
You have not answered any of the problems about the ending. I now see the signifigence of the date 1/09/30. When J opens the door to the shed to leave she does not go back to her older self with only a memory of Brown , she enters a new real world timeline the date is 01/09/30 and the pup Brown is alive behind the door in the shed. Note what J says at the bus stop : I have things to do ( she will not take the bus which will return her to her older self withonly the memory of Brown ) she will return to the shed meet Brown then return to the orphange probably without her memory of the game but with new strength to act in a way to save Brown. Not to change the past , a new timeline. The bucket knight`s comments about not being able to change the past takes place before the good ending, the OUAT area is a new world , different from that in the rest of the game. J`s comments : Wait For Me Brown ( said twice), her happiness in the shed, her comment about needing to do something and her vow to protect you ( Brown ) can hardly be reconciled with the view that Brown is dead , will not return, her former now remembered promise to have true love everlasing for Brown is meaningless as she betrayed him, why remember this. J cannot be a happy girl promising to protect her memory and feelings for Brown ( you can`t protect a memory or feeling ) cannot be saying wait for me Brown to a dead dog ( the pup in the shed is not yet real, J needs to close the door then he will be real in a different timeline) she cannot mean Wait for me (until I die ) she cannot mean by saying I have things to do at the Bus Stop (at the orphanage locale) that this just refers to going back to the shed to see Brown and tie him up as this is all the game allows her to do. The things she has to do are to return to the orphanage to begin a new timeline, this is the choice she makes at the bus stop to atone for her prior behavior. When she ties Brown she is recreatin g the condition in which she first met him. She is now meeting him for the first time a second time, but he is not yet real , when she closes the door Brrown will become real and alive andit will be January 1930 in the real alternative timelne world. Everything she says and does at this stage supports my view and refutes the Dead Brown ( the easy ) view. These actions and remarks by J are the real game clues by the developers . SD
|
|
|
Post by PrincessJennifer on Feb 26, 2008 21:50:49 GMT -5
-.-; This is not a time travelling game. Please take the time to actually read my replies. The final chapter of the game is Jennifer finally seeing things clearly. No longer do the airship and orphanage overlap and such. The three people she loves most are there, but the orphans who tormented her constantly are not.
|
|
|
Post by neongen on Feb 26, 2008 22:24:19 GMT -5
You have not answered any of the questions I put up, you have not given an alternate explanation for J words and actions at the end. I`ve noted everything that happened at the end and explained them, you can`t offer a real counter arguement. This is less time travel than a a strory of the power of the will. I allow that my ending seems to fly in the face of the rest of the game, but Im gong on the game`s ending events , they do not support a dead Brown. SD
|
|
|
Post by PrincessJennifer on Feb 26, 2008 22:52:20 GMT -5
You need to stop, because I do not like your tone. I have answered and answered question after question, but it's like you are not even reading them. I've given you the explanation for why the final chapter is the way it is. Your theory is wrong and simply cannot be true.
|
|
|
Post by neongen on Feb 27, 2008 22:23:05 GMT -5
I`ll make this short and sour : I now realize that the game is a creation of Jennifer`s mind , which explains the twisty events. I also accept that Jennifer can only protect/save her memories , all of the questions I had about what was happening at the end have been answered elsewhere. I do not see her as too hot of a person, but I`ve covered that at GameFaq SD
|
|
|
Post by PrincessJennifer on Feb 28, 2008 15:03:57 GMT -5
>_< Your questions were blatantly answered here!! You're pushing a lot of members the wrong way with your rudeness!
|
|